![gta 5 zmodeler 3 forum hierarchy planes gta 5 zmodeler 3 forum hierarchy planes](https://i.imgur.com/DNisBIW.png)
- #GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES HOW TO#
- #GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES MOD#
- #GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES UPDATE#
- #GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES FULL#
- #GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES SOFTWARE#
#GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES SOFTWARE#
We launched a 100% non-profit merch store on Spreadshirt earlier this year! If you feel like getting some of that official MTA swag, check out the merch store here: and wear that MTA gang drip at school or work.Īmx is a software package that allows the execution of unmodified San Andreas: Multiplayer 0.3.7 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.5.8 and higher servers. We wish to do more of these livestreams soon! You can watch a recording of the livestream on our YouTube channel at. We hosted a community livestream event at the end of July which was very nice! We hung out and played MTA with you on various servers.
![gta 5 zmodeler 3 forum hierarchy planes gta 5 zmodeler 3 forum hierarchy planes](https://libertycity.net/uploads/download/gta5_modeling/fulls/8k9jp4iu9be46fmh5bp97kheq5/14494940812636_rrrsrsrrsr1111.jpg)
WANT TO DOWNLOAD THE MOD? CLICK HERE (Win7/Win8/Win10)
#GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES UPDATE#
Don't forget to update your default resources. You may need to update your scripts for 1.5.9. If you're a server owner, please take note of the Changes in 1.5.9 wiki page, more specifically the Backwards Incompatible Changes. This release is (mostly) backwards compatible with the older 1.5.x releases (1.5.8, 1.5.7, all the way to 1.5). You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page.ħ1 new open GitHub pull requests (see list)Ģ07 merged GitHub pull requests (see list)ĥ3 closed GitHub pull requests (see list)ģ8 contributors of which 11 are new (see list) Happy autumn! We've been working hard and today we're proud to announce the release of MTA:SA 1.5.9. The collision files can work in the game.Multi Theft Auto: San Andreas 1.5.9 is released! One thing is I also import this original ydr into zm3, and export it. This model collision can work in the game. mark flags and set materials as other collision.Īnd at last, I use a model and add mesh:collision to it. Then, I tried other type of collision: plane, sphere, capsule, cylinder. I even try to mark all flags in "Flags 2", and change the material from "special -> temp 1" to "metals -> metal_solid_road_surface". In the game, strange thing happens, collision is not working.īack to 3dsmax, I check the setting of those collision boxes, it seems nothing is wrong. In the scene, I can see many collision boxes surround the circle.Īnd then, I export this object out with no modify. odr by openiv, and import it into 3dsmax by gims. So it only shows the LOD world of the map like on vehicles.įirst, thank you for creat gims, this is great tool!įor example, "stt_prop_stunt_tube_end.ydr". Props don't support real time reflection. If i remember right it was channel R.īut you can pick the colors of vertex in each channel from a mirror prop object which is basically chrome.
#GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES FULL#
But yes, the specular map brightness sets the amount of intensity in chrome.įull white texture means full chrome! But on map models, it also important to have a full white R vertex channel paint. Take a look at a mirror prop object or something and apply this material onto your model. So i experimented with it.īut the shaders on vehicles are different to map shaders. And at that time it wasn't possible to import or export vehicle models. At this time i wasn't really knowing much about GTA 5 modding. The real building has a kinda chrome looking material:
#GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES MOD#
Well I'm talking about this post from you on ZModeler Forum:Īnd what I'm trying to do is make my Brussels Atomium mod more realistic. I assume that specular map must be full white? And, what shader did you use to get chrome material? You said when you only have a specular map.
#GTA 5 ZMODELER 3 FORUM HIERARCHY PLANES HOW TO#
That will make objects not light up at night.Īlso I have a question for you: Apparently you know how to do a chrome material for GTA 5. Hi, for glowing map objects fix: Apply a vertexPaint modifier and paint all pink (full red + full blue + no green) in the Vertex Color channel. And the search bar search everywhere, not only this topic Its crazy.Ĭan u put the glowing map objects fix into ur FAQ? I can't remember what exactly i need to do. And idk how GTA 5 caculates the depth of water. I checked a vanilla collision object, but i can't see what is wrong. I only can produce water splaces by flying with a air plane for example over it. But somehow my water col object doesn't make the water diveable, i can't swim in it. Do you know how custom water objects work? There is a dynamic water created by the water.xml, and the other type is a prop which act with map collision.